Seamless loop crossfade calculator
This seamless loop crossfade calculator turns a track duration and a desired overlap into two practical timeline values: the point where the outgoing end should begin fading into the repeated beginning, and the duration listeners perceive between equivalent loop positions.
Run — free
It validates that the overlap is physically sensible by rejecting any crossfade longer than half of the source. No audio is uploaded, decoded, analyzed, or changed; the result is deterministic timing information you can apply in an editor, sampler, game engine, installation, or automated media workflow.
Place the overlap at the end of the source
A loop crossfade uses the final portion of a track and the opening portion of its next repetition at the same time. Enter the complete track duration in seconds and the overlap you want. The calculator subtracts the crossfade length from the track duration to locate the crossfade start. For a 120-second track with a 5-second overlap, the outgoing region begins at 115 seconds. From that point until the source endpoint, the end fades down while a copy of the beginning fades up. The response gives this position as crossfade_start_seconds, making it suitable for a marker, edit decision list, sampler configuration, or render instruction. The calculation assumes that both supplied values use seconds and refer to the same source timeline. It does not choose a musically appropriate point, inspect waveform phase, detect beats, or determine whether the beginning and ending material sound compatible. Those creative and signal-level decisions remain separate; this result supplies the exact window after you have chosen an overlap length.
Understand the perceived loop duration
Crossfading overlaps time that would otherwise play sequentially, so the listener does not experience the full source duration between matching positions on successive passes. The perceived loop duration is the track duration minus the crossfade length. It therefore equals the crossfade start position when the track begins at zero. A 120-second source with a 5-second crossfade repeats on a 115-second cycle: during the last five seconds of one pass, the first five seconds of the next pass are already sounding. This value is useful when synchronizing animation, lighting, gameplay events, transport markers, or other repeating systems to the audible cycle rather than to the unedited file length. A zero-length crossfade is valid and leaves both the start point and perceived duration equal to the original track duration. The calculator reports decimal seconds without converting them to samples or timecode. If your production system requires sample-accurate boundaries, convert the returned seconds using the project sample rate and apply the rounding policy required by that system.
Keep the requested crossfade within a usable range
The overlap may be zero, but it cannot be negative and cannot exceed half of the track duration. The half-duration rule ensures that the opening and closing regions used by the crossfade do not extend through one another and compete for the same central material. A 30-second track therefore accepts a crossfade of up to 15 seconds and rejects anything longer. The exact halfway value is allowed: it produces a crossfade start and perceived cycle of 15 seconds. Both inputs must be finite numbers, and the track duration must be greater than zero. Use measured source duration rather than a rounded display label when accurate synchronization matters. This capability performs timeline arithmetic only; it does not render equal-power or linear fade curves, compensate for latency, trim silence, align transients, or verify that the resulting seam is inaudible. After placing the window, audition the transition and inspect level, phase, rhythm, ambience, and any encoded output. The browser calculation is available directly, while each automated API request costs $0.002.
What you can do with it
Set loop markers in an audio editor
Turn a chosen overlap length into an exact end-of-track marker and repeat-cycle duration before applying fade curves.
Synchronize a game or installation
Use the perceived loop duration to schedule repeating visual, gameplay, or lighting events against an overlapping soundtrack.
Build a batch render manifest
Calculate deterministic crossfade windows for many known track durations before a dedicated audio renderer processes the files.
FAQ
What formula determines the crossfade start?
Crossfade start equals track duration minus crossfade length. Both values are expressed in seconds.
Why is the perceived loop shorter than the source?
The ending and the next beginning play simultaneously during the overlap, so that shared interval is counted once in the audible repeat cycle.
Can the crossfade equal half the track duration?
Yes. Exactly half is accepted; only a value greater than half the track duration is rejected.
Does this tool create or process an audio file?
No. It calculates timeline positions only and does not upload, decode, inspect, or modify audio.
Does it choose the best fade curve or loop point?
No. Choose and audition those creative settings in your audio tool; this calculator supplies the timing window for a crossfade length you already selected.
How much does an API calculation cost?
Each API request costs $0.002; the same deterministic calculation can run directly in the browser.
For developers — API access
Everything on this page is available programmatically. This section is for teams who want to wire it into their own systems; everyone else can just use the tool above.
API endpoint
Prefer to automate it? One authenticated POST creates the task; the result comes back by webhook or a signed link. The same capability also runs here on the web, by email and from Telegram — and soon from our app too.
Call it from your stack
curl -X POST https://api.kit.forhosting.com/audio/loop-point-crossfade-calc \
-H "Authorization: Bearer $KIT_KEY" \
-H "Content-Type: application/json" \
-d '{"track_duration_seconds":120,"crossfade_length_seconds":5}'const res = await fetch("https://api.kit.forhosting.com/audio/loop-point-crossfade-calc", {
method: "POST",
headers: {
"Authorization": `Bearer ${process.env.KIT_KEY}`,
"Content-Type": "application/json"
},
body: JSON.stringify({
"track_duration_seconds": 120,
"crossfade_length_seconds": 5
})
});
const { task_id } = await res.json();import os, requests
res = requests.post(
"https://api.kit.forhosting.com/audio/loop-point-crossfade-calc",
headers={"Authorization": f"Bearer {os.environ['KIT_KEY']}"},
json={
"track_duration_seconds": 120,
"crossfade_length_seconds": 5
},
)
task_id = res.json()["task_id"]<?php
$res = file_get_contents("https://api.kit.forhosting.com/audio/loop-point-crossfade-calc", false, stream_context_create([
"http" => [
"method" => "POST",
"header" => "Authorization: Bearer " . getenv("KIT_KEY") . "\r\nContent-Type: application/json",
"content" => '{"track_duration_seconds":120,"crossfade_length_seconds":5}',
],
]));
$task = json_decode($res, true);body := bytes.NewBufferString(`{"track_duration_seconds":120,"crossfade_length_seconds":5}`)
req, _ := http.NewRequest("POST", "https://api.kit.forhosting.com/audio/loop-point-crossfade-calc", body)
req.Header.Set("Authorization", "Bearer "+os.Getenv("KIT_KEY"))
req.Header.Set("Content-Type", "application/json")
res, _ := http.DefaultClient.Do(req)Example request
{
"track_duration_seconds": 120,
"crossfade_length_seconds": 5
}Example response
{
"task_id": "tsk_a1b2c3d4e5f6a1b2c3d4e5f6",
"type": "audio.loop_point_crossfade_calc",
"status": "queued",
"_links": {
"result": "/tasks/tsk_…/result"
}
}The API is asynchronous: the call returns a task_id immediately and the result arrives by webhook. Polling is capped at 1 req/s per task.
Pricing
Published price — no tokens, no invented credits. A failed task is never charged.
Limits
max_mb | 200 |
max_minutes | 180 |
Errors
| HTTP | Code | Meaning |
|---|---|---|
401 | unauthorized | Missing or invalid API key. |
402 | insufficient_balance | Your balance doesn't cover the task price. |
404 | unknown_type | That task type doesn't exist. |
429 | rate_limited | Too many requests. Use the webhook instead of polling. |